THE DDT-VERSE Saint Vidicon, G.R.I.P.E., and the Starship Troupers
 |
|
Downloads |
|
|
Commencement (6 pages, 1,321 words) From Stealing Time, a brief vignette about high school graduation and time paradoxes.
|
|
|
COMPOUNDING INTERESTS If fifty years of compound interest yields a small forture, what about a hundred years? Or five hundred? Or a thousand?
|
|
|
Chapter 1 (13 pages, 3,014 words)
A pair of time agents deposit money with the Knights Templar.
|
|
|
|
FOLLOWING VINCENT Ada discovers a new revenue stream for GRIPE - grab the paintings Vincent Van Gogh threw away, and sell them in the future for millions!
|
|
|
Part 1 (13 pages, 3,300 words)
First stop: Paris, 1888 - The Goupil Gallery, to buy some unknown paintings from Vincent's brother Theo.
|
|
|
Part 2 (14 pages, 3,445 words)
Ada & Yorick go through a time station disguised as a Frech cabaret, meet its unusual condutor, and return to GRIPE headquarters with the first batch of Van Gogh paintings.
|
|
|
Part 3 (12 pages, 3,008 words)
After Van Gogh moves out of the Yellow House in Arles, Yorick & Ada retrieve his discarded paintings and make their way back to the time station in Paris by train—where Yorick accidentally leaves something behind.
|
|
|
Part 4 (12 pages, 2,963 words)
Yorick and Ada visit Van Gogh in the St. Paul Asylum the day before his suicide to buy some of his paitings - but the depressed artist pomptly refuses. The pair head back to GRIPE headquarters - only to discover they've made a big mistake.
|
|
|
|
King John's Treasure (14 pages, 3,462 words) Sure, Doc Angus starting the time-travel agency G.R.I.P.E. to protect human rights, democracy, and capitalism throughout history sounds courageous and noble and all that... but how does he pay the bills? Yorick the Neanderthal proposes a, um... "creative" solution.
|
|
|
STEALING TIME Recruiting new time travel agents is tricky. People who disappear without a trace usually leave mysteries in their wake - mysteries Doc Angus & Yorick must solve.
|
|
|
Chapter 1 (13 pages, 3,700 words)
Needing a lawyer for the fledging GRIPE, Doc Angus & Yorick select a Victorian woman who vanished into thin air without a trace or an explanation.
|
|
|
Chapter 2 (13 pages, 3,382 words)
Angus & Ada's investigations reveal more than just a case of 19th century arson - a totalitarian time agent from PEST!
|
|
|
Chapter 3 (11 pages, 2,901 words)
Ada gets an involuntary crash course in being a GRIPE time agent.
|
|
|
Chapter 4 (21 pages, 5,374 words)
Ada learns who GRIPE is fighting against in thier never-ending time war - SPITE and VETO.
|
|
|
Chapter 5 (21 pages, 5,400 words)
How do you turn a Victorian spinster into a 1970s coed?
NOTE: Includes the short story King John's Treasure.
|
|
|
Chapter 6 (6 pages, 1,569 words)
Doc Angus discovers an enemy time agent in 11th century England - suspiciously close to the Magna Carta being signed.
|
|
|
Chapter 7 (21 pages, 5,231 words)
Mass graves mean mutiple GRIPE recruits - in this case, three for the price of one!
|
|
|
Chapter 8 (6 pages, 1,688 words)
19th century Abby, Eli, and Elspeth Talley experiece future shock in 1953.
|
|
|
Chapter 8½ (14 pages, 3,349 words)
Doc Angus & Yorick disable the enemy transponder before it can give away the position of GRIPE's headquarters - but not before their newest time agents go rouge and wreck havoc with history.
|
|
|
|

|
STARSHIP TROUPERS BOOK IV: THE UNKNOWN GUEST A new story set on a new planet, rehersing new plays in a new theater... with a new ghost.
|
|
|
Chapter 1: On to Corona (19 pages, 4,808 words)
The Star Company lands on Beta Corona, a place where—according to rumor—the whole planet is haunted!
|
|
|
Chapter 2: The Troupers' Tales (17 pages, 3,913 words)
The troupers tell tragic tales of total terror in theaters throughout time.
|
|
|
Chapter 3: Ghost in the Machine (13 pages, 2,963 words)
The onboard drink dispensers begin to mysteriously malfunction—and gives Odgen as much liquor as he can guzzle down.
|
|
|
Chapter 4: Public Performance (18 pages, 4,753 words)
The cast hobnobs with the rich and powerful elites of Gemma.
|
|
|
Chapter 5: A Change of Plan (18 pages, 4,666 words)
The Gemma Cultural Committee wants the Star Company to perform Hamlet in two days—even though it's not in thier repertoire.
|
|
|
Chapter 6: The Show Must Go On (16 pages, 3,942 words)
The Star Company's first performance of Hamlet is plagued by a haunted set... strangely, to the delight the head of the Gemma Cultural Committee.
|
|
|
Chapter 7: Audience Participation (19 pages, 4,346 words)
The Star Company actors manage to muddle through the haunted Hamlet play despite ad-libing ghosts and malfunctioning equipment—and almost start a riot in the process.
|
|
|
Chapter 8: Spirit of the Law (15 pages, 3,662 words)
The near-riot turns into an impromptu courtroom as the murderer is revealed - partly from testimony by a witness from beyond the grave.
|
|
|
Chapter 9: Our Next Jump's Porrima (16 pages, 3,701 words)
Lured by a fat payment, the Star Company heads to the prison plant Wolmar for their last performance... and discovers that one of thier actors seems awfully friendly with the warden...
|
|
|
Chapter 10: Impromptu Audition (31 pages, 7,766 words)
In Cholly's Bar on the prison plant Wolmar, the Star Company meet an old actor with an old secret that only Ramou suspects.
|
|
|
Chapter 11: Chewing the Scenery (13 pages, 2,979 words)
Horace and Suzanne help Ramou cope with a painful old lie and a harsh new truth.
|
|
|
Chapter 12: Tough Crowd (19 pages, 5,015 words)
The Star Company get into a bar fight, win, and celebrate with a Vaudeville skit.
|
|
|
Chapter 13: Welcome to the Company (9 pages, 2,044 words)
The Star Company vote to accept a new (probationary) member into thier thespian ranks.
|
|
|
Chapter 14: The Play of St. George (10 pages, 2,987 words)
On Wolmar, the Star Company performs a comedic Christmastime play before a rowdy (and randy) prison audience.
|
|
|
Chapter 15: Waiting in the Wings (15 pages, 3,614 words)
Friends become enemies, enemies become friends, and lovers (hopefully) reunite as Valdor reveals his master plan to the players.
|
|
|
Chapter 16: Encore (13 pages, 3,310 words)
All's well that ends well as ghosts are handled, matches are made, and trouping continues.
|
|
|
|
|
|